Press Quit to go to level select, there are 3 levels

LeadDesign/Art/Scripting(Player Combat/Movement) - litlereddragon@gmail.com

Project Manager/Scripting/LevelDesign - joelle.juan98@gmail.com

Scripting/LevelDesign - Thomas Chanekon - tkchanekon@gmail.com

Artist/LevelDesign (Tiles/Enviroment/Enemies) - Alexander Kay - fallowthrall@protonmail.com

Artist/Writer/Documentation - Talya Entwistle - talyae13@yahoo.com.au

Instructions:

Inputs:

Pause with (esc) or (start) on gamepad

Keyboard and mouse:
- a and d to move left and right respectively
- spacebar to jump, the player can also press spacebar in midair to perform a double jump
- left click to perform an attack, attack strength is will increase the faster the player moves (e.g breaking tougher walls)
- right click to set an anchor at the player's location, it will be pointing to where the mouse is currently located at the time

Controller(Switch to controller in menu) :
- Lstick to move left and right respectively
- Lshoulder to jump, the player can also press spacebar in midair to perform a double jump
- Rtrigger to perform an attack, attack strength is will increase the faster the player moves (e.g breaking tougher walls)
- RJoystickPress to set an anchor at the player's location, it will be pointing to where the mouse is currently located at the time

Gameplay mechanics:
- the player will always have a green circular anchor in the level
- if the player is hit by a bullet, rocket, or enemy, or crashes into a laser beam, they will die. Upon dying, they will be ejected from whever their anchor is, in the same direction as it is pointing - the player will also maintain their momentum upon respawning via the anchor
- jump pads and boost pads will provide the player with a temporary speed boost
- sometimes sections of the map will be blocked off by gates, the player needs to collect a key for the corresponding gate in order to proceed beyond it
- the player can also destroy certain walls by crashing into it at a high enough velocty, and performing an attack


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